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Coming Home to City of Heroes Homecoming

City of Heroes was the first MMORPG I played. After I found my online gaming home in World of Warcraft, I only dabbled in it briefly in 2008, and I never really went back before it closed around 2012 or whatever. But a year ago, the developers of a fan server worked with the original developers to bring it back. I finally gave that a try.

Alright. I installed it early in the day because I thought I could just let it do its thing while I went about my business, but it only took a few minutes. I suppose because it’s still essentially a game that was meant to run on low grade 2003 computers? I went to the character creation screen to see what was up before I reminded myself that I shouldn’t even give it the 15 minutes at that point in what was going to be a busy day.

I went on later in that night to make a character and realized that morning’s restraint was especially wise because the creation did not take 15 minutes. It was probably closer to an hour. I knew the customization system was deep, but I didn’t think it would take me that long. Satisfying though.

Then I played for a few minutes and chose the villain alignment purely because I like the Rogue Isles better than the early hero zones. But because my chaotic neutrality skews towards positive ends, I’ll switch later on because that’s an option now and enjoy the later game’s more interesting hero zones.

Whenever I actually decide to play. Not in a rush. A taste was fun.

Copyright © 2011, Jaymes Buckman and David Aaron Cohen. All rights reserved. In a good way.